Rome was not built in a day, and nor will your new Empire! TC has increased costs and build times for buildings, meaning you'll have to think carefully about what choices you make. No longer will your settlements sit idly because everything has been built already. Ability of a settlement to reach a higher level depends on its Civilisation Status, which grows slowly over time. Different factions have different growth rates, meaning Barbarians are far less likely to achieve sprawling cities in the same time frame as the Romans or Greeks. Razing and enslaving a settlement will now hinder its ability to grow for many turns, meaning mindless extermination will cost you in the long run. When a settlement is captured, if it's not considered a core of your nation, you'll receive severe economic and public order penalties for a number of turns - until the situation stabilises. You can always go in heavy handed and establish brutal oppression of the local populace, but that will cost you - both in coin, and in flight of the people who live there. You're also only able to recruit your faction's troops in core settlements - otherwise you'll have to rely on local levies, meaning you armies will need to march out on campaigns, and eventually return to their homelands to resupply. New units for both new and existing factions supplement an already rich roster. Recruit local levies of various cultures, discover a new Roman military reform and find new ways to play! These units have been carefully balanced in mind with existing vanilla troops. My amazing wife Liia for being really supportive of my hobby, even though it takes up so much of my time :).Feral for making all this possible and putting up with our whining.Ahowl and Makanyane for their work on MM and modding research.wilddog for his work on IWTE and short but funny remarks.Agugus, Pinarius, Lusted, KLA, Algaman, Milner and Ferresfor for their awesome unit models.KurdishNomad, Ardwin22, Swagger, Aradan and all the others not named here for their Remastered modding research.Melkor for contributing his awesome and refreshing ideas. ![]()
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